Through art direction, each element turns dancers into collectible characters. Explore the dispenser in 3D, then scroll to discover all 40 figurines.
Art direction and 3D asset creation for a breakdance battle shaped by overconsumption and toy culture, with 40 custom figurines turning dancers into collectible characters.
I designed the 3D figurines, the dispenser, and the full social rollout, introducing each dancer like a collectible release.
Each slot is one dancer transformed into a collectible release, complete with country and identity tags inspired by toy packaging culture.
I produced the full set of LED screen assets used as the visual thread of the event: dancer face-offs with their toy character and flag, event title cards, competition tracking (for example semi-finals), and sponsor visuals.